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Fixes and improvements of October 23 to 26

These are the fixes and improvements that reached the game and the website between October 23 and 26, 2026, after the last changelog. Each line is one change, grouped by what the player feels.

Combat and spells

  • A real protection zone: whoever is inside a protection zone attacks nobody (melee, distance, rune, area or spell), and no spell, rune or area attack hits a creature inside it or draws an effect on PZ tiles. Damage fields never appear in a PZ either.
  • Spell effects with classic 7.8 art: the 25 spell and rune effects now use the art and frames of classic Tibia 7.8 (for example, the HMM energy hit, with 4 frames of 100 ms).
  • Rune shots with classic art: fire, energy and death projectiles (HMM, SD, fireball and others) fly with the Tibia 7.8 art.
  • Distance shots can miss: arrows, bolts and throwing weapons can now miss the target; the higher your skill, the fewer misses, and at skill 100 you never miss.
  • Monster armor: a monster’s armor now reduces the player’s physical weapon hit.
  • More faithful spells: the magic words are only spoken if the spell was really cast; exana pox cures poison again; and the spear no longer adds the quiver’s ammunition to the attack.
  • Damage numbers by type: damage numbers are now colored by type: poison green, fire orange, energy blue.
  • Fields that fade: fire, energy and poison fields fade away over time again, stage by stage.
  • Death without combat state: a player who dies respawns at the temple without staying marked as in combat.
  • Say, whisper and yell: in the Default channel you can whisper, say and yell; a yell reaches 18x14 tiles and has a 60 s cooldown.

Monsters

  • Monsters across the map adjusted to the classic behavior: hundreds of monsters from Thais, Venore, Edron, Liberty Bay, Port Hope, Ankrahmun, Darashia, Yalahar, Svargrond and the rest of the map got attacks, spells, defenses, loot and speed as in classic Tibia 7.8.
  • Dragon: the dragon got the classic attack, spells, defense and speed, and its loot no longer includes potions or items inside a bag.
  • Speed like classic Tibia 7.8: monsters and players walk by the classic formula (a diagonal step costs more than a straight one and player speed has a cap). Also, 62 monsters that walked too fast went back to their original speed.
  • Special attacks: all of a monster’s special attacks now run on the same tick, each with its own timer and chance.
  • Living monsters: monsters with no player in sight keep wandering near their spawn (up to 15 tiles), return to it when they stray and vanish if they get too far.
  • Summons: a creature summoned by a player follows its owner, and monster fleeing was fixed.
  • Monsters that summon: more than 140 monsters, such as Giant Spider, Necromancer, Lich and Orshabaal, now summon creatures in combat.
  • Ancient Scarab: the poison areas of the Ancient Scarab and other monsters now show on screen.
  • Respawn: monster respawn now has an extra 30 s after the spot leaves your sight.
  • No pigeons in Venore: the city’s pigeons were removed because they got in the way of walking.
  • Summoner outfit: 8-pose outfits, like the Summoner, now walk one leg cycle per step.

Interface

  • Resizable containers: a container window can be stretched until it shows every slot. The 50-slot depot opens with 6 rows and grows to 10.
  • 50-slot depot: the depot now has 50 slots.
  • Day and night: night darkens the open sky gradually, following the server clock; under roofs and near doors and windows the darkness follows. There is a Day and night option in Settings.
  • Roofs and doors: opening or closing a door or window next to the player updates the view of the floors immediately.
  • Message colors: level ups and skill ups show in white and loot in green, on screen and in the console.
  • Minimap and loading: the minimap loads before login, and the client downloads only what changed in each update, opening much faster.
  • Auto Eat: Eat Food eats by the client’s own hunger clock.
  • Auto-open corpse: opening a corpse automatically never drags the player to it.
  • Fewer disconnects: fixed an error that could kick the player when using an item, picking up loot or requesting the map, and another that kicked when damage or healing text appeared.
  • Travel NPCs: an NPC that only travels opens the destinations window directly, with no dialogue.

Items and loot

  • Item dropped on an occupied slot: when you drop an item from the floor, a corpse or your equipment onto an occupied backpack slot, it goes into the first free slot instead of swapping. A corpse no longer swaps with occupied ammunition either.
  • Autoloot: the ammo slot and the rest of your equipment are never a loot destination, and server autoloot picks up food when the auto loot food option is on.
  • Auto Refill Ammo: also refills throwing weapons in the hand (like the spear), including from the ammo slot; it only refills stackable items and, with a helmet in the ammo slot, no longer gets stuck in a movement loop.
  • Stack in the depot: dragging a stack onto an occupied depot slot no longer destroys the stack.
  • Selling to NPCs: a sale only counts and removes items that are in containers, never what you have equipped.
  • Frans and outfits: the NPC Frans, in Venore, uses the correct outfit, and outfit 0 no longer draws a stray item.

World

  • House beds: house beds now work: your character sleeps, wakes up and regenerates while resting.

Website

  • Character page: each character’s page on the website now follows the site’s look, with a header showing the outfit, information, recent deaths and progress.